"SINCE ITS INCEPTION, the Basic Roleplaying system was viewed as an easier and more intuitive set of game mechanics
than those few other roleplaying game systems"
"Basic Roleplaying was designed to be intuitive and easy to play. The system is remarkably friendly to newcomers. It
is easy to describe the basics of the game system, and the percentile mechanics, to non-gamers"
Whats wrong with Dungeons and Dragons?
I have played role playing games for many years, starting in 1978 with Dungeons and Dragons.
I have two complaints about DnD.
Excessive complexity. With each new edition I hoped for a clean start, with a simple set of rules.
At first there was promise, but the initial clarity was buried under a wave of new books.
Strict class system. The class system limits your character, so you can never be, for example, both an
expert knife fighter and a wizard. Multiclassing and Prestige classes gave you options, but the price was increase of
complexity, and a decrease of character power.
When DnD fourth edition was released, I held my breath hoping for a good answer, and I was
dissapointed.
In addition to complex "exception based" rules and keeping the rigid class structures, Dungeons and Dragons
added features I dislike from MMORPG games to the game, including assigning classes to specific "party roles".
I searched for a new game system that would suit my needs. It would be flexible, allowing you to play what you want
without penalty, or causing a game imbalance, but it would still remain simple at heart.
Basic Roleplaying looks like part of the answer I have been searching for.